Chinese powerhouse Edward Gaming burst onto the scene in Spring 2014, winning two LoL Pro League splits and qualifying for the 2014 World Championship as the top Chinese seed. They made a splash following their slightly disappointing quarterfinals exit at Worlds by signing Korean stars Deft and PawN to play their AD Carry and mid lane role, respectively. With their ringers in place, they once again dominated the LPL this spring, losing only six maps all season compared to 38 wins. They won the playoffs as well, but this time in somewhat less than dominating fashion, losing four maps against 9 wins, including two losses in a 5 game series against IEM darling WE, the eighth seed. At their best, EDG was the clear best team in arguably the best league in the world, making them slam-dunk MSI contenders. It remains to be seen if their slightly diminished recent form and questions about their mid lane situation will put a damper on their MSI hopes.
Top – Tong “Koro1” Yang
Key Champions – Gnar Maokai Hecarim
Koro1 was famously undefeated on Gnar until the spring finals against LGD, as that champion and Maokai are his signature picks. Both of these champions fit EDG’s heavy early and midgame roaming style, providing lane presence, tankiness, crowd control and initiation. Koro1 also added a frightening Hecarim to his repertoire late in the season, although more frequently EDG simply banned that champion so Koro1 could play one of his main tanks. Koro1, like the rest of EDG, is an outstanding roamer, often spending more time in the early game out of lane than in it. His laning on his main champions is unimpeachable, although he has shown some shakiness on more carry-oriented champions such as the Rumble he played in the LPL finals. Where koro1 shines most is in teamfights, as he always finds way to initiate victories and disrupt the enemy. As a result, he is always looking to group with his team or teleport into winning situations.
Jungle – Ming “ClearLove” Kai
Key Champions – Nunu Sejuani Rek’Sai
Legendary Chinese jungler ClearLove is one of the two remaining starters, along with Koro1, of the 2014 Worlds EDG team. Ironically, the jungler is perhaps the player on EDG who likes roaming the least, as ClearLove was known for his farming style for much of his earlier career. However, he has reinvented himself on this EDG team as a strong supportive tank player, especially his signature Nunu, which he played frequently even before 5.5. ClearLove has unbelievable synergy with every single member of his team; he is the clockmaker who fits all the EDG cogs and gears together. Opposing teams will likely try to throw everything they have at him, hoping to make his game unravel, but with the elite teamplay of EDG surrounding him, it is a difficult proposition. ClearLove does have one potential weakness, in that he was very slow to pick up jungle Gragas, preferring Sejuani and Nunu. Unless he remedies this by MSI, EDG will have to account for this in their pick/ban phase.
Mid – ??????? “???????” ?????????
Key Champions – ????????
Author’s note: I’ve been told by a source I trust that the team’s weibo has EDG’s substitute jungler coming to MSI instead of U. This means PawN is the definite starter. That being said, the questions about PawN’s attendance have turned into questions about his health.
Superstar Korean mid player Heo “PawN” Won-seok has been gaining helium for nearly a year as perhaps the best midlaner in the world, with a convincing résumé to his name. Known for his Jayce play in Season 4, PawN now has a vast array of bannable champions, especially Kassadin, Leblanc, and Twisted Fate. No matter the champion he plays incredibly aggressively in lane, even in very silly situations, such as against the lane swap with multiple enemies off the map. He tempts his enemies; If they fail to allocate resources to stopping him, his individual strength will win almost every matchup. Though perhaps it would behoove him to be a bit more cautious, his team almost invariably recoups some of the cost of his occasional deaths with objectives and farm. In the late game, PawN shines at getting in and out of fights with excellent use of mobility skills, pairing with his AD Carry to surgically remove priority champions.
Stalwart Chinese midlaner Ceng “U” Long was the starting midlaner for EDG’s 2014 Worlds squad, and unlike PawN, his play tends toward the passive. He was outstanding on Orianna in the World Championship tournament and had mixed results on everything else. PawN’s mysterious spat of recent injuries led EDG to start U at midlane this April for his first playing time in 2015. U responded with a mixed performance on supportive midlaners during EDG’s flirtation with disaster in the first round of the playoffs against WE, including a disastrous 0-2-0 Galio pick. Even accounting for the skill disparity between PawN and U, EDG was clearly missing some of their classic flavor without PawN’s aggressive playmaking. Although it seems likely that PawN will play at the MSI, his health is the biggest question mark in the tournament.
AD Carry – Kim “Deft” Hyuk-kyu
Key Champions – Jinx Urgot Sivir
Before a disappointing 2014 Worlds performance with Samsung Blue, Deft was popularly considered to be the best AD Carry in the world. He is doing his best to retake that mantle with an unbelievable 2015 performance on his new Chinese squad. Deft is a good, not great, lane player, but like the rest of his team, he is totally dominant in team fights. Deft plays like there is some sort of gentlemen’s agreement with his opponent not to target the AD Carry, positioning forward and flashing aggressively. No matter the champion, Deft always wants to be in the fray fighting. Incredibly, it almost always works, as his team repays Deft’s trust in their ability to keep him safe by immediately engaging on anyone who tries to kill him. Deft’s Jinx is particularly alarming when EDG goes for a turret pushing strategy, but his shorter range engage-focused champions are scary as well, since he can quarterback the fights from close-up. Deft can be overcome with solid laning play, or punished by limiting his in-fight mobility with great space control, but in straight-up teamfights there is almost no way to defeat him; his teammates play linemen and all Deft needs to do is split the gaps.
Support – Tian “Meiko” Ye
Key Champions – Annie
Though he is an LPL rookie, Meiko’s Annie is so feared that even on a team that includes PawN and Deft, Meiko’s Annie is among the most banned champions against EDG. He has added a very solid Janna and Nautilus to his champion pool for when Annie is not available, but if Annie is left open, Meiko will almost invariably play her to great effect. When not on Annie, Meiko is solid but not very flashy; he participates in many roams and peels for Deft in teamfights. However, one of the most important parts of being a good support is rarely getting caught while maintaining good vision of the enemy jungle, a skill at which Meiko excels.
Picks and Bans
EDG’s pick/ban phase reflects their overall team style; it is impossible to deal with every player on their team, and they focus on punishing their opponents’ weaknesses. Every player on the team has at least one signature champion, meaning that they automatically get at least one priority pick every game. Additionally, they are usually comfortable banning out their opponents’ strong champions, rather than trying to eliminate top overall picks, since EDG is still able to get multiple champions they want, even if their enemy bans some of them. As a result, the EDG pick/ban phase has a very free-form feel, with both teams in the game frequently getting multiple high value champions — EDG prefer to maintain their own flexibility over limiting their enemies’. However, EDG’s pick/ban phase in the playoffs has shown an surprising issue. PawN, for all his skill, does not play a single strong blue-side champion. He prefers high-mobility assassins and midgame carries rather than the few available all-around picks, but this leaves him vulnerable to getting counterpicked. Coupled with PawN’s naturally aggressive play, this makes him somewhat vulnerable to getting shut down by a concerted effort from his opponent, as occurred in game 5 of the LPL finals against LGD.
EDG’s entire game is predicated on pressuring their opponent into errors and then punishing those errors as a team. They are always moving together, and they are so decisive when they decide to push an objective or roam as a team that they can take towers or dragons sometimes before their opponent has any time to react. Frequently, EDG will be down in kills or seem behind in lane, yet still be up in gold or objectives because of their decisiveness; their time is spent extremely efficiently at all points in the game.
Like most teams at this tournament, EDG rarely tries all-out invasions in the early game, instead going for river vision and counterinvades. However, unlike most teams at this tournament, EDG’s early laning play can look very shaky. Besides PawN, no one on this team is an extraordinary laner, so teams can try to capitalize on PawN’s aggression to get kills mid lane while giving up little elsewhere. Worryingly, EDG also looked somewhat vulnerable in the laneswap against LGD in the LPL finals. LGD’s solid rotations and EDG’s surprising sluggishness in pressuring objectives left EDG behind at the beginning of nearly every game. This is especially a problem because EDG is reliant on lane swaps at times to free up their support and toplaner for their characteristic roams.
EDG’s style in closing out games is exciting but double-edged. They are almost never alone, and their team works together for roaming and vision, meaning it is nearly impossible to pick off anyone on their team. Being together all the time in the late game also means that they can punish positioning errors and initiate fights almost instantly, and when they get a grip on the game, they close it out like a vice, leaving no opening for comebacks. However, playing offensively at all points in the game has its drawbacks; their defense is substandard, especially their defensive warding. I suspect that EDG’s sightstones stop working in their own jungle, because they never seem to ward it, and furthermore they play in the enemy’s jungle as if that’s not warded either. In fairness, defensively warding is not as necessary when their team is usually together, and against multiple sweepers the wards disappear quickly anyway. Still, when they fall behind they do not have much of a plan to get back into the game except turtle and wait for their opponent to falter, especially if PawN is playing an assassin over a waveclearing laner. Compounding this issue is their lack of objective focus; they much prefer to force fights in the jungle and around neutral objectives than to actually get those objectives in the first place. Even when they were ahead by almost every measure, they allowed themselves to fall behind in dragons during the playoffs too frequently, and frequently they got caught in sloppy dragon fights. Overall, their teamwide discipline in working together is borderline superhuman, but at times it feels like they do not have much of a plan to actually win the game except to roam together and hope their opponent does not defend accurately.
Player to Watch
PawN might be the player to not watch at the tournament if his health keeps him away, but even if PawN plays, Deft’s story is very compelling. Not only will Deft have to improve upon his disappointing 2014 World Championship to show he is a world-class AD Carry, EDG will have to show that their playstyle will actually work. Deft, for all his early game passiveness, plays incredibly far forward in teamfights and counts on his team to keep him safe. Will it work as well against the best in the world as it does in China?
Key Number – 15
That’s the points differential between EDG and second place Snake in the LPL regular season standings, the same as the difference between second and seventh place. EDG was so far in front of the rest of the league that no other teams had any chance of catching them, and thus had no real incentive to show EDG their most powerful picks and strategies. Similarly, EDG had the option of saving their best picks for the playoffs, but also did not get the opportunity to test them at the highest level. This team is incredibly strong, but as their playoff performance shows, they are not totally infallible, and their domestic dominance could conceivably work against them.
Even with the strong competition at the MSI, anything less than a finals appearance for EDward Gaming will be considered a disappointment, and even that may leave a bad taste in their mouth if they do not win it all. After Chinese bottom-feeder WE made it to the IEM World Championship finals in March, the entire LPL took a step forward in the world’s estimation, perhaps even placing above the mighty Koreans. EDG dominated the LPL almost to the same degree that Beşiktaş dominated the third-rate Turkish League, meaning that EDG has a legitimate claim to the title of best team in the world. Once they get rolling, they are almost impossible to stop, but there are legitimate concerns arising about the holes in their game. If EDG can force their opponents to play the chaotic style they prefer, EDG will beat any team in the world, but it remains to be seen whether EDG’s aggressive style of map-wide roaming will consistently succeed against a disciplined, objective-focused team.