Is GIANTS! Gaming for real?

By way of introduction, a few facts

  • Fact no. 1) In Spring 2013, Giants Gaming played in the inaugural LCS Split, finishing seventh out of eight teams, and getting relegated, possibly because their elo was not high enough.
  • Fact no. 2) After switching rosters and languishing for over a year in minor circuit events, Giants qualified for LCS expansion due to their ranked ladder performance. They made it into LCS Spring, where this time they tied for ninth (and last) place. In relegations, they beat their favorite punching bag Reason Gaming (Giants have a 9-1 record against RG all time in LCS qualifying events) to retain their spot.
  • Fact no. 3) Giants has begun this season with a surprising 4-1 record, despite returning substantially the same roster that finished in the cellar just a few months ago.

Last season, Giants Gaming had a slam-dunk case for being the least compelling team in the EU LCS. They barely finished ahead of MYM on tiebreakers, but they had neither the history, name recognition nor the drama of their bottom-feeding competitors. They were an “ARAM” team, because it was usually safe to play ARAM instead of watch their snoozers (apologies to Elements vs. Giants W5D1, the most ridiculous game in LCS history).

So what happened this season? For one thing, the Giants have looked like a team with an actual plan, something almost totally lacking last season. They play the lane swap superbly, grabbing objectives and pressing advantages, but their performance in even lanes has been as good or better. Their aggressive laning play mid and bot, combined with opportunistic play in the top lane, puts mapwide pressure on their opponent and allows their jungler Fr3deric to heavily pressure a side lane in the early game. In the first game of the season, Fr3deric tried an aggressive Sejuani with mixed results, but his recent switch to Evelynn has been a revelation. He makes plays all over the map, and he is usually far too slippery for his enemies to catch him in the mid and late-game. The Giants are free to pressure side lanes in this way because of the consistently excellent play of their midlaner PepiiNeRO. Regardless of matchup, he has at least gone even in lane without any help, and when he is allowed to pick a counter matchup, he has invariably annihilated his opponent, either with huge leads in farm or solo kills.

However even last season, when Giants were struggling not to get auto-relegated, there was never any real question about the individual skill of their players. The difference has been the decisiveness with which they make plays and their ability to efficiently use resources all over the map. The Giants have rarely given up objectives for free, and they have been outstanding at intelligently keeping lanes pushing in the late game. This frees them to attempt their decisive plays for objectives, and even if they are forced back, they calmly disengage while pressure materializes elsewhere. Even in their loss, the Giants kept Origen running around and reacting to their plans; they were just unable to win most of the ensuing teamfights.

Yet the Giants still have some major question marks in their gameplay. At times, their decisiveness works against them — they try to aggressively push an objective or make a play, and when they are stymied, they over-pursue or stay too long in dangerous situations. Even more worrisome is the tendency of their players, especially their AD Carry Adryh, to get caught out in the laning phase or midgame skirmishes. His ability to skirt the edges of major teamfights and collect kills has been invaluable to Giants’ resurgence, but his propensity for positioning errors threatens to cost his team victories.

So, despite their obvious gameplay improvements, the question remains: are the Giants for real? They have made real strides, but there are warning signs beyond just some fixable in-game problems:

  • Auxiliary fact no. 1) Giants started last split 2-0, before stumbling on a six game losing streak. Hardly predictive, but Giants has a precedent of disappointing after a hot start.
  • Auxiliary (more important) fact no. 2) The combined record of the opponents Giants has beaten is 3-17.

This is not as damning as it may seem. Giants’ only loss was a hard-fought game against a strong Origen team, and Giants has no control over their schedule, so it is a bit unfair to judge them harshly for beating inferior teams. Further, at this level, it is not actually easy to consistently beat bad teams. Of all the EU teams that finished with a below .500 record in the Spring Split, none had more than a single 2-0 sweep over an LCS opponent. Just as much as performing well against good teams, consistently beating the bad ones is the mark of a good LCS squad.

However, it is hard to deny the significance of the fact that Giants’ opponents combined have barely outperformed Team Coast. Giants has disappointed in their only game against a good team, and in all likelihood, they will be 4-2 at the end of the day after their matchup with a rampaging Fnatic squad. Yet Giants have already gone a long way toward establishing themselves in the LCS middle class with H2K and UOL, and we will see how the Giants perform against those teams in crucial clashes during weeks 4 and 5. Even if the Giants’ surprisingly strong start proves more mirage than reality against better teams, it is encouraging to note that eight wins was enough last season to qualify for a playoff spot, making them about halfway there, less than a third of the way into the season. No matter how the rest of the season plays out, Giants have a pretty sizable head start toward making their first postseason ever.

So, by way of conclusion, an optimistic fact:

  • Fact no. last) In the history of the LCS, NA and EU, there have been 41 total teams with more wins than losses after five games. All but three of those teams qualified for the playoffs.

This includes the pre-expansion era, and some pretty bad final records made the playoffs from those splits. However those splits were longer, so the first five games were correspondingly less important. But even if we remove the pre-expansion splits, nine teams were above .500 this spring after five games, and only Elements missed the playoffs. So perhaps it is irrelevant whether or not the Giants are “for real.” They are an exciting team with a fun playstyle and an emerging star midlaner. Regardless of their overall skill level, we have an excellent chance of finally seeing Giants play meaningful games late in the split, and for the first time I find myself actually interested to see what these guys can do.

Advertisements

One thought on “Is GIANTS! Gaming for real?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s